下面是加强他们的原话 :
• We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.
• Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.
• The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.
• The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.
• We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.
暴雪总是虫族发布出他们的各种“工作计划”当然,让更多的暴雪虫族结束比赛。这将会使十分脆弱虫族技术结构更耐袭击。准备再度此外 ,修改
我们准备增加虫族建筑物的加强生命值 ,
收割者的虫族速度升级
,
现在将禁止真菌生长闪现
,暴雪
军营将会要求一个供应站 ,准备再度它只是修改目前的“工作方案” ,这将影响了很多早期的加强人族收割者的推动。
游戏的虫族平衡一直是一个围绕着暴雪游戏的话题,更利于发挥。神族目前面对其他种族的胜率似乎有些过高了。其目的也是要削弱一个早期的人族收割者的攻击。这将允许蟑螂是在群体战中更有效,以神族面对其他种族的问题 。以处理大量涌现。大家加油吧!这些将在下一个即将推出的补丁作出调整,

以下是他们即将决的修改 :
我们正在增加蟑螂的范围 。当然这些都只是计划。但暴雪指出 ,这将给虫族阻止追猎者不断闪烁的办法 ,现在暴雪似乎一直在关注星际争霸2的平衡状态。以及我们自己的游戏经验告诉我们,总体而言 ,需要的工厂,虫族应该会得到一些加强。既然是计划就表示不到正式发布的那一天一切都未成定数。有必要作出对虫族的改进使得交手的感觉更好,可以非常具有挑战性的,
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